Creating game content such as dungeons, maps, loot or entire histories with algorithms rather than by hand, so each play-through differs. It descends from the random dungeon and treasure tables of early D&D.
Origin
Rogue (1980) generated a fresh dungeon each game; later milestones include Diablo's randomized levels (1996) and the simulated world histories of Dwarf Fortress (2006).
Quick answers
- What does "Procedural generation" mean?
- Creating game content such as dungeons, maps, loot or entire histories with algorithms rather than by hand, so each play-through differs. It descends from the random dungeon and treasure tables of early D&D.
- Where does the term "Procedural generation" come from?
- Rogue (1980) generated a fresh dungeon each game; later milestones include Diablo's randomized levels (1996) and the simulated world histories of Dwarf Fortress (2006).
