Painting: an ancient lexicon open on a carved lectern in a dark chapel of books, glowing runes and symbols lifting off its pages like fireflies.
TermDigital term1980

Procedural generation

Creating game content such as dungeons, maps, loot or entire histories with algorithms rather than by hand, so each play-through differs. It descends from the random dungeon and treasure tables of early D&D.

Creating game content such as dungeons, maps, loot or entire histories with algorithms rather than by hand, so each play-through differs. It descends from the random dungeon and treasure tables of early D&D.

Origin

Rogue (1980) generated a fresh dungeon each game; later milestones include Diablo's randomized levels (1996) and the simulated world histories of Dwarf Fortress (2006).

Quick answers

What does "Procedural generation" mean?
Creating game content such as dungeons, maps, loot or entire histories with algorithms rather than by hand, so each play-through differs. It descends from the random dungeon and treasure tables of early D&D.
Where does the term "Procedural generation" come from?
Rogue (1980) generated a fresh dungeon each game; later milestones include Diablo's randomized levels (1996) and the simulated world histories of Dwarf Fortress (2006).

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