Painting: a lantern-lit winding path through a vast underground museum of fantasy dioramas, a hooded guide with a lantern leading visitors.

Guided Tours

Curated walks through the collection. Each tour is a path of stops with a guide’s note at every one; once you begin, a bar at the bottom of each exhibit takes you to the next stop.

Painting: a lantern-lit path leading from a round green door in a hillside, past a bard playing a lute at a tavern.12 stops · 40 minutesThe Classic PathFrom a hobbit hole to the lawless streets of BritanniaThe patron's own road through fantasy: from The Hobbit and The Lord of the Rings to the D&D box, the Bard's Tale, a Bard Games bestiary, Ultima IV's virtues and the shared world of Ultima Online.Painting: a long road winding from a Viking burial mound past a ruined tower to distant snowy mountains under a golden sunset.12 stops · 35 minutesThe Tolkien RoadFrom Beowulf's barrow to Baldur's GateFollow one scholar's reading list forward in time: the Old English and Norse poems Tolkien taught, the Victorian romance that showed him the way, Middle-earth itself, and the games that carried it to the Sword Coast.Painting: lead miniature soldiers and a hand-drawn dungeon map in a 1970s Wisconsin basement, a dragon's shadow rising from the map.12 stops · 35 minutesThe Birth of D&DUmpires, toy soldiers and a castle in a Twin Cities basementA century and a half of play in twelve stops: from a Prussian staff exercise and H. G. Wells's toy cannons through Braunstein and Blackmoor to the white box, and the quarrel over who made it.Painting: a split tabletop: on one side a colorful fantasy board game with cards and a spinner-free board.12 stops · 30 minutesBoard Game, Wargame, or Roleplaying Game?A field guide to telling the fantasy game families apartThirteen specimens, each chosen to show one defining trait: the wargame's armies, the board game's fixed spaces, the gamebook's numbered paragraphs, the tabletop RPG's referee, the computer RPG's code and the MMO's crowd.Painting: a row of glowing monitors from a green-screen terminal to modern screens, each showing an ever more detailed dungeon, receding into the dark.14 stops · 45 minutesThe Computer RPG LineageFrom PLATO terminals to Baldur's Gate 3Fourteen stops trace the Western computer RPG from university mainframe dungeons through the Apple II classics, the Gold Box and the Infinity Engine to Larian's 2023 triumph.Painting: an airship sailing past floating crystals over a watercolor overworld at sunrise.14 stops · 40 minutesThe Japanese LineHow Wizardry and Ultima became Dragon Quest, Final Fantasy and Elden RingFourteen stops from the American dungeon crawls that inspired Japan's designers through the Famicom classics and the 16-bit golden age to Pokémon, the PlayStation and FromSoftware.Painting: countless glowing campfires of adventurers spread across a moonlit continent, connected by threads of light.14 stops · 40 minutesWorlds OnlineFrom MUD1 to World of WarcraftFourteen stops trace the shared fantasy world from glowing PLATO terminals and a text game at Essex University through dial-up boards and AOL to Britannia, Norrath, Azeroth and the economies and epidemics they produced.Painting: a barbarian and a rogue back to back in a burning bazaar, blades drawn, smoke and embers.12 stops · 30 minutesSword & SorceryBlood, steel and paperback coversTwelve stops follow the barbarians, thieves and doomed sorcerers of the pulps from Weird Tales through Frazetta's paperback covers and Appendix N into the dungeon, the cinema and the grim fantasy of today.Painting: a procession of mythical beasts, a dragon, a griffin, a troll, a unicorn, walking out of an old bestiary manuscript into a dungeon.13 stops · 35 minutesMonsters on the MoveHow creatures migrate from myth to gameThirteen creatures, thirteen journeys: from Mesopotamian dragons and Pliny's basilisk through Tolkien's orcs and Poul Anderson's trolls to dime-store toys, Lovecraftian brain-eaters, Dragon Quest's slime and the chocobo.Painting: a great hall of portraits of anonymous women writers, artists and game designers in silhouette, lit by warm lanterns.14 stops · 40 minutesThe Women Who Built Fantasy & RPGsWriters, designers, programmers and publishers the histories often skipFourteen stops honor the women who shaped fantasy and its games, from C. L. Moore's Jirel of Joiry in 1934 to Jennell Jaquays's dungeons, Roberta Williams's King's Quest, Rieko Kodama's Phantasy Star and the romantasy boom.