A rating of how hard a target is to hit, combining armor, shield and agility into one number. In early D&D lower was better (plate and shield was AC 2), which made attack math notoriously confusing; third edition (2000) flipped it so that higher is better.
Origin
Credited to Dave Arneson; the idea may have been inspired by the naval wargame Don't Give Up the Ship!, though no attribute of that name appears in its published rules. It entered print with Dungeons & Dragons in 1974.
Quick answers
- What does "Armor Class" mean?
- A rating of how hard a target is to hit, combining armor, shield and agility into one number. In early D&D lower was better (plate and shield was AC 2), which made attack math notoriously confusing; third edition (2000) flipped it so that higher is better.
- Where does the term "Armor Class" come from?
- Credited to Dave Arneson; the idea may have been inspired by the naval wargame Don't Give Up the Ship!, though no attribute of that name appears in its published rules. It entered print with Dungeons & Dragons in 1974.
