The chocobo is one of the few fantasy creatures invented by a video game that became as recognizable as anything from myth — proof that the Japanese RPG could add to the bestiary as well as borrow from it.
Origins
Most of the creatures in this bestiary come out of myth. The chocobo came out of a lunch break. Koichi Ishii, an artist and designer on Square's original Final Fantasy (1987), had wanted an animal companion in the game from the start: a creature that could not speak but that players would love anyway. The idea went back to his childhood, when he bought a chick at a festival market, bonded with it, and came home from school to find that his parents had given it to a neighbor who kept chickens. He modeled the chocobo on that chick at its gangly middle stage, before it became a chicken, and named it after the Chocoball, a Morinaga chocolate snack. He later said he drew the first designs in about ten minutes.
Hironobu Sakaguchi initially rejected the idea. The chocobo made it into Final Fantasy II (December 1988) only in a reduced role: a big yellow bird found in a forest that carried the party across the world map, faster than walking and safe from random encounters, until they dismounted and it ran off. Nobuo Uematsu gave it a bouncy theme tune that has been rearranged in almost every game since.
Into the dungeon
Ishii was annoyed that his creature remained a vehicle in Final Fantasy III (1990), where it appeared alongside another new mascot, the moogle, and as a summoned monster. When he got creative control of Final Fantasy Adventure (1991) for the Game Boy, the first game of what became the Mana series, he made the chocobo the loyal companion he had always intended. Final Fantasy V (1992) gave the hero Bartz his own chocobo, Boco, the first chocobo with a personality of its own.
From then on the chocobo became a system. Players rode chocobos across the world map of Final Fantasy VI (1994). Final Fantasy VII (1997) added breeding: players fed, mated and raced birds at the Gold Saucer amusement park, and rare colored strains could cross rivers, mountains and oceans to reach hidden places. In the same year a chocobo became the hero of its own game, Chocobo no Fushigi na Dungeon, a PlayStation Roguelikes in Chunsoft's Mystery Dungeon style and the first of a spin-off series that runs to nearly twenty titles, including Chocobo Racing and Final Fantasy Fables: Chocobo Tales. The MMORPGs Final Fantasy XI and Final Fantasy XIV made it a mount and a pet, and in A Realm Reborn (2013) a player's own chocobo can fight beside them as a companion.
Variations
Chocobos come in many colors, and each game invents its own: black chocobos that fly, gold chocobos that cross oceans, the enormous Fat Chocobo, and the chick-turned-merchant Chocolina of the Final Fantasy XIII series. Artists have redesigned the bird for every setting, from Toshiyuki Itahana's rounded spin-off hero to the more realistic birds of Final Fantasy XV (2016). Staff protests are said to have put chocobos back into Final Fantasy XVI (2023) after they were first left out of its world.
The chocobo belongs to a family of fantasy steeds that runs from Ariosto's hippogriff and D&D's trained griffons to the mounts of World of Warcraft. But unlike those borrowed beasts it is wholly a creation of the Japanese RPG, and its closest relative is not a creature of myth but another game mascot, Dragon Quest's Slime. Critics routinely call it the symbol of Final Fantasy, and it has turned up in games from other companies entirely, a sign of how far a lunch-break sketch has traveled.
Migration
How the creature traveled from story to story.
- 1988Final Fantasy II (Famicom)The big yellow bird debuts as a temporary mount, caught in a forest and ridden across the world map until you dismount.
- 1990Final Fantasy III (Famicom)Chocobos return alongside a new mascot, the moogle, and a chocobo becomes a summoned creature.
- 1991Final Fantasy Adventure (Game Boy)Given creative control, Ishii finally makes the chocobo the loyal companion he had imagined.
- 1992Final Fantasy V (Super Famicom)Boco, the hero Bartz's own chocobo, becomes the first chocobo character with a personality.
- 1997Final Fantasy VII (PlayStation)Breeding colored chocobos and racing them at the Gold Saucer becomes one of the era's great side quests.
- 1997Chocobo no Fushigi na Dungeon (PlayStation)A Mystery Dungeon roguelike launches the Chocobo spin-off series, now nearly twenty games long.
- 2002Final Fantasy XIIn Square's first MMORPG the chocobo is a rentable mount, later raised, bred and raced by players.
- 2013Final Fantasy XIV: A Realm RebornPlayers earn their own chocobo as a mount and a companion that fights at their side.
Marginalia
- The name comes from the Chocoball, a popular chocolate snack made by the Japanese confectioner Morinaga.
- Koichi Ishii said he drew the first chocobo designs in about ten minutes during a lunch break.
- Ishii based the chocobo on a chick he bought at a festival as a child; his parents gave it away while he was at school.
- Nobuo Uematsu wrote the 'Chocobo' theme for Final Fantasy II; for remixes, he chose genres with the same number of syllables as 'cho-co-bo'.
- Hironobu Sakaguchi initially rejected the chocobo; it survived in Final Fantasy II only as a short-term mount.
- Chocobos have made cameos far from Final Fantasy, including Dragon Quest X and Assassin's Creed Origins.
Quick answers
- Where does the Chocobo come from?
- Final Fantasy II (1988), designed by Koichi Ishii from a childhood memory of a pet chick.
- When did the Chocobo first appear?
- 1988, in Final Fantasy II (Famicom).
- How did the Chocobo get into games?
- Key appearances: Final Fantasy VII (PlayStation) (1997), Final Fantasy XI (2002) and Final Fantasy XIV: A Realm Reborn (2013).
- Why is the Chocobo significant?
- The chocobo is one of the few fantasy creatures invented by a video game that became as recognizable as anything from myth — proof that the Japanese RPG could add to the bestiary as well as borrow from it.




