Painting: an ancient lexicon open on a carved lectern in a dark chapel of books, glowing runes and symbols lifting off its pages like fireflies.
TermTabletop term

Hexcrawl

A wilderness adventure played on a map divided into hexagons, each holding terrain and perhaps a lair, ruin, village or dungeon. Players choose where to travel and the referee reveals what they find, making exploration itself the adventure.

A wilderness adventure played on a map divided into hexagons, each holding terrain and perhaps a lair, ruin, village or dungeon. Players choose where to travel and the referee reveals what they find, making exploration itself the adventure.

Origin

Original D&D's wilderness rules (1974) suggested Avalon Hill's Outdoor Survival board for overland travel; the term hexcrawl is a later coinage popular in the Old-School Renaissance.

Quick answers

What does "Hexcrawl" mean?
A wilderness adventure played on a map divided into hexagons, each holding terrain and perhaps a lair, ruin, village or dungeon. Players choose where to travel and the referee reveals what they find, making exploration itself the adventure.
Where does the term "Hexcrawl" come from?
Original D&D's wilderness rules (1974) suggested Avalon Hill's Outdoor Survival board for overland travel; the term hexcrawl is a later coinage popular in the Old-School Renaissance.

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