A wilderness adventure played on a map divided into hexagons, each holding terrain and perhaps a lair, ruin, village or dungeon. Players choose where to travel and the referee reveals what they find, making exploration itself the adventure.
Origin
Original D&D's wilderness rules (1974) suggested Avalon Hill's Outdoor Survival board for overland travel; the term hexcrawl is a later coinage popular in the Old-School Renaissance.
Quick answers
- What does "Hexcrawl" mean?
- A wilderness adventure played on a map divided into hexagons, each holding terrain and perhaps a lair, ruin, village or dungeon. Players choose where to travel and the referee reveals what they find, making exploration itself the adventure.
- Where does the term "Hexcrawl" come from?
- Original D&D's wilderness rules (1974) suggested Avalon Hill's Outdoor Survival board for overland travel; the term hexcrawl is a later coinage popular in the Old-School Renaissance.