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TermTabletop term

Retro-clone

A game that uses open game content to restate the rules of an out-of-print edition, usually early D&D, so it can be legally published and played again. Retro-clones such as OSRIC, Labyrinth Lord and Swords & Wizardry powered the Old-School Renaissance (OSR).

A game that uses open game content to restate the rules of an out-of-print edition, usually early D&D, so it can be legally published and played again. Retro-clones such as OSRIC, Labyrinth Lord and Swords & Wizardry powered the Old-School Renaissance (OSR).

Origin

The term is usually credited to Goblinoid Games, publisher of Labyrinth Lord (2007); the movement depended on the Open Game License of 2000.

Quick answers

What does "Retro-clone" mean?
A game that uses open game content to restate the rules of an out-of-print edition, usually early D&D, so it can be legally published and played again. Retro-clones such as OSRIC, Labyrinth Lord and Swords & Wizardry powered the Old-School Renaissance (OSR).
Where does the term "Retro-clone" come from?
The term is usually credited to Goblinoid Games, publisher of Labyrinth Lord (2007); the movement depended on the Open Game License of 2000.