# Roguelite

- Term: Digital term
- Canonical: https://www.lanternhall.org/lexicon/roguelite/

> A game borrowing roguelike elements, such as procedurally generated runs and death that resets progress, while adding permanent upgrades or unlocks that carry between runs, and often real-time action. Darkest Dungeon is a well-known fantasy example.

A game borrowing roguelike elements, such as procedurally generated runs and death that resets progress, while adding permanent upgrades or unlocks that carry between runs, and often real-time action. Darkest Dungeon is a well-known fantasy example.

**Origin:** Emerged in the 2010s as players distinguished such games from traditional roguelikes defined by the 2008 Berlin Interpretation.

## Quick answers

**What does "Roguelite" mean?**
A game borrowing roguelike elements, such as procedurally generated runs and death that resets progress, while adding permanent upgrades or unlocks that carry between runs, and often real-time action. Darkest Dungeon is a well-known fantasy example.

**Where does the term "Roguelite" come from?**
Emerged in the 2010s as players distinguished such games from traditional roguelikes defined by the 2008 Berlin Interpretation.

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From The Lantern Hall (https://www.lanternhall.org/), a museum of fantasy literature and roleplaying games.
